Designing the Computational Image, Imagining Computational Design

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Applied Research & Design
Daniel Cardoso Llach, Theodora Vardouli, edited by Daniel Cardoso Llach, Theodora Vardouli, contributions by Gabriela Aceves Sepúlveda, Matthew Allen, artist Kristy Balliet, contributions by Kristy Balliet, Nathalie Bredella, artist Philip Beesley, contributions by Andrés Burbano, artist Joanna Berzowska, Daragh Byrne, contributions by Moa Carlsson, Mario Carpo, artist Joseph Choma, contributions by Joseph Choma, artist Dana Cupkova, contributions by Dana Cupkova, Emek Erdolu, Jacob Gaboury, artist Felecia Davis, Delia Dumitrescu, Jean Dubois, Madeline Gannon, Benedikt Groß, Andrew Heumann, Daniel Iregui, contributions by Sean Keller, artist Jürg Lehni, Golan Levin, contributions by Golan Levin, artist Zach Lieberman, Carl Lostritto, contributions by Carl Lostritto, artist Rafael Lozano- Hemmer, Jonah Marrs, contributions by Jonah Marrs, Anna-Maria Meister, artist Leslie Mezei, contributions by Leslie Mezei, artist Frieder Nake, contributions by Frieder Nake, artist Vernelle Noel, Paul Pangaro, contributions by Paul Pangaro, Ranjodh Singh Dhaliwal, Akshita Sivakumar, David Theodore, Molly W. Steenson, artist Rachel Strickland, contributions by Rachel Strickland, artist Ben Snell, John Stehura, Lillian Schwartz, George Stiny, contributions by George Stiny, artist Jer Thorp, Diane Thorp, Elizabeth Vander Zaag, contributions by Olga Touloumi, Elizabeth Vander Zaag
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During the three decades following the Second World War, before the advent of the personal computer, government investment in university research in North America and the UK funded multidisciplinary projects to investigate the use of computers for manufacturing and design.

Documenting the eponymous exhibition, Designing the Computational Image, Imagining Computational Design explores this period of remarkable inventiveness and traces its repercussions on architecture and other creative fields through the work of computational architects, designers, and artists working today. Alongside a compelling visual archive showcasing hundreds of unpublished or lesser-known computational images, drawings, films, and software, the book features essays by architecture, media, and science and technology scholars offering close readings of specific images, as well as conversations and interviews with historical protagonists and contemporary practitioners. Together, these materials illuminate in unprecedented detail the confluence of technical innovations in software, geometry, and hardware with a fledging technological imaginary of design and creativity, tracing the emergence — and reimagining the potentials — of a vibrant field of interdisciplinary research and practice.

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9781954081345.jpg