A Midsummer Night's Dream The Graphic Novel: Quick Text

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Classical Comics
William Shakespeare, adapted by John McDonald, illustrated by Kat Nicholson, Jason Cardy, edited by Clive Bryant
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Age range 12+

This is the full Shakespeare play adapted into simplified plain English (aimed at a 10 year-old reading age), and brought to life as a vivid and engaging full-color graphic novel.

With its mix of real people who stumble into a fairy kingdom (with its own problems!) it is little wonder that this play is one of the best loved and most performed of all Shakespeare's masterpieces - and a firm favorite for outdoor theater on a warm summer's evening.

Designed to encourage readers to enjoy classical literature, titles in the Classical Comics range stay true to the original vision of the authors.

To support the use of this title in the classroom, photocopiable teachers resources are available that offer lesson plans and activities from 6th grade and up: ISBN 978-1-907127-75-5


Synopsis:
Hermia is in love with Lysander but her father forbids them to marry, insisting that she marries Demetrius instead, whom Hermia’s friend Helena loves. Hermia and Lysander escape to the woods, pursued by Demetrius and Helena. However there is trouble in the woods because the king and queen of the fairies, Oberon and Titania, have quarrelled. To spite Titania, Oberon instructs the mischievous Puck to squeeze the juice of a magic flower into her eyes while she sleeps, so that she falls in love with the first thing she sees when she wakes. He also instructs Puck to apply the same magic to Demetrius so that he will fall in love with Helena. However, Puck gets it all wrong...

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