Gameplay Mode

War, Simulation, and Technoculture

University of Minnesota Press
Patrick Crogan
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From flight simulators and first-person shooters to MMPOG and strategy games, computer games owe their development to computer simulation and imaging produced by and for the military during the Cold War. To understand their place in contemporary culture, Patrick Crogan argues, we must first understand the military logics that created and continue to inform them.

Contributor Bio

Patrick Crogan teaches film and media studies at the University of the West of England, Bristol.