The Discovery of Chess
The Asian Hall of Fame
This amazingly illustrated storybook explores how chess originated and became the world’s most popular game.
Chess has never been more popular. Fueled by the 2020 pandemic-induced increase in leisure time and the Netflix television series The Queen’s Gambit, more people play chess than ever before. But do they know where the game originated?
The trio teleport to ancient India to see how rajahs moved their armies onto a playing board. Then the curious travelers zip back to the future as chess migrated westward, across oceans, continents, and the internet! Learn about how iconic pieces evolved, legendary players, and the game’s enduring cultural influence. Readers of all ages will develop a greater appreciation of the game of kings... and queens!
This is the fourth adventure in our series on cool inventions created in
Asia. The cute red panda Dao makes history come alive by transporting
the kids Emma and Ethan back in time. Now they explore the origin and
evolution of chess!
Teachers and librarians will find this a great addition to their children’s picture book and illustrated collections. The influence of chess is boundless!
“Chess is everything: art, science, and sport.” - Anatoly Karpov, World Chess Champion
“These young guys are playing checkers. I’m out there playing chess.” ― Kobe Bryant
Phil Amara was an editor at Kitchen Sink Press and Dark Horse Comics, and writer of the The Nevermen comic book series and the book So, You Wanna Be A Comic Book Artist?: How To Break Into Comics! The Ultimate Guide For Kids. Currently he is a elementary school teacher in Massachusetts.
Oliver Chin is the author of the popular annual children's book series Tales from the Chinese Zodiac. This remains the only series in English on the animals of the Lunar New Year, which is increasingly celebrated worldwide. He presents at schools, libraries, and museums nationwide and teaches artists of all ages how to create their own comic books.
Juan Calle is a Science illustrator from UC Santa Cruz, and art director at Liberum Donum Studios, based in Bogotá, Colombia. Juan created Immedium's children's book Good Dream, Bad Dream and illustrated The Year of the Rooster. Liberum Donum has worked for Weldon Owen publishing and Capstone Press, on titles for young audiences such as Show me How series, Papermania!, How to be a Werewolf, How to be a Zombie, and How to Draw Incredible Dinosaurs. The team works for the advertising and entertainment industry, and creates 2D and 3D animation for movies and TV, and visual development and concept art for video games.